Mobile Sound Revolution

Recommends visiting as many electronic things in their installations-spaces as possible.

2004 - First Mobile Music Workshop

"Sonify" -> like visualizing data, one can "sonify" data (sometimes this process is called sonification)

Mobile Media & Sound in the Urban Environment

- Embodiment of sound - sound art

Methodology of Mobile Sound/ Art

 * Media art history influence -> artist interviews
 * Interactive art -> evaluation in labs
 * Media Studies 2.0 -> Making, Participating, Talking
 * Sound Studies : The problem of sound in a visual research world

General Approach

Interview artists Engage extensively with the art object Interview participants Interview curators Documentation (photo, film/audio recording,

smSage
Developed by Redfern & Borland, 07, NYC Confluence project Relates to the Habermas idea of the public sphere

Pophorns
Swedish pophorns -> make your mobile phone into a small, action-based musical instrument all different types of applications to be used for group jam sessions

Core Sample
by RISD D+M person Teri Rueb based in Boston Shown at ICA

Aura
Steve Symons Cambridge, UK

aka "Aura: The stuff that forms around you"

GPS& Headphones attached to backpack.

forces you to move -> standing still causes noise to increase Adds a sound layer to the architecture of Cambridge. If people have been in the place then the sound is different.

each user's path makes a permanent effect on this art project, so it begins virginally simple -> then becomes complicated. sonically generative (artist made the rules, the individual cause their execution)

funding cut during development -> reconsidered the way the project was developed

Visual maps -> added to give an element to the piece when the art work is out.

but challenges the meaning of the work (he wanted people to walk & hear NOT look & see).

Experience of the work

 * Very loud when it's put on (in the base station)
 * But when moving toward the trees, things change -> individuals

Self-consciousness


 * wearing the Aura equipment
 * hearing & rethinking where you go
 * way of walking as personal identity

Backpack & headphones -> very common visual combination So why are people self-conscious about this lifestyle

Ambiguous Mobile Media Experience


 * Ambivalent attitudes of the technology
 * you're both empowered and enslaved

Walking, Sound & Mobile Media
What does space mean to media & technology?

"Aura" reverses the general idea that you can hide in the technology versus being uncovered and made self-conscious by the technology

Exploring the space with your body -> emphasizes the body (perhaps that's the root of the self-consciousness)

Evaluation
The pieces that work best are those that the artists actually spent the most amount of time engaging the space where they were going to be working.